For Wild format cards, see Hunter/Wild format.
The player can buy the Adventure with gold for each individual part, or real money for the whole of it.Ĭards For Standard format cards, see Hunter/Standard format. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the bundle with gold or real money.Įxpansions cards are also craftable and can be obtained by crafting them with Arcane Dust.Īdventure cards Main article: AdventureĪdventure cards can be obtained by completing their Adventure's encounters. Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time.
Some cards may be available through various promotions, like logging in to get them. The player can buy them in Shop with gold or real money, or get them through various sources. Hunter's expansion cards can be obtained mostly by obtaining corresponding card packs or Hunter class packs. However, some cards are able to expand Steady Shot's functionality, notably Steamwheedle Sniper and Dwarven Sharpshooter, granting it the ability to target any character and opening up a range of strategic possibilities. While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. Steady Shot works well with an aggressive approach to build pressure on the opponent. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn.
Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Main article: Steady Shot Ready! Aim! FIRE!